We are happy to report that Debut, the world's first truly mobile student careers app for which we are the exclusive game partner, has been featured in the UK news this past week. Sky News interviewed their CEO, Charlie Taylor, and the Telegraph wrote a spotlight piece on the company. Debut has been pioneering mobile gamification of student recruitment with games playable directly in their app that are designed and developed by Good World Games for brands such as L'Oreal, Deutsche Bank, EY and Microsoft. Debut's early traction has been impressive with more and more Fortune 500 employers signing up and incredible engagement around the games!
Excited to see Sofia Vergara and Give To Colombia further their wonderful support of our game, Water Flow. Helping to change the course of the water crisis affecting so many parts of the world is a key goal of the game. We are happy to be one small part of advancing this important cause. We support FLOW!
When we all ban together, anything is possible! Water Flow is a entertaining mobile game that raises awareness for the importance of water and problems facing low-income rural communities of Latin America.
Announcing our newest game for iOS & Android, Teddy's Flight! We've been working very hard this year to add fun, engaging & good-looking games to our collection, and we are very happy with the direction this endless runner is heading in. Unlike some other titles in the Good World Games roster, Teddy's Flight is exploring a new genre, and is creating a fast-paced, easy-to-grasp gameplay mechanic that can be enjoyed by all!
We've teamed up with Give to Colombia, a not for profit organization with a mission to bring greater awareness to the various water problems the world is facing today. Play Water Flow and see how mobile games can make a difference in the physical space. Good World Games will be contributing 50% of net profits from the game to Give to Colombia's project efforts. Make a direct impact through play and spread the word about water conservation.
November 8th 2014 is the first annual Canadian National Girls Learn to Code Day!
We are very excited to be a part of this and to see more young girls get involved with tech and learn how to code.
Our very own Creative Director, Brittney Oberfeld, is very involved with Girls Learning Code in Toronto and has volunteered to be a part of their very first online course for introductory HTML & CSS.
RAISING AWARENESS FOR MARINE CONSERVATION THROUGH PLAY!
Good World Games was on the scene at Fort Lauderdale beach for Rock the Ocean's Tortuga music festival previewing our next game, Musingo - music trivia with a bingo twist. It was a major music event designed to raise awareness for ocean protection, drawing tens of thousands of fans who took in the rhythms of country and rock superstars Kenny Chesney, Lynyrd Skynyrd, Eric Church and many more.
At the event's Conservation Village, our team at the Musingo booth hosted by Good World Games, University of Miami RJ Dunlap and Guy Harvey Ocean Foundation talked up the exciting mission of the game which is to raise awareness for ocean conservation. People were all over it.
We love being part of initiatives like these where our games are visibly connected to a real world impact. Many fans may have come for the music but left with knowing a bit more on the importance of protecting our oceans. Proud to have been part of this first ever event on Fort Lauderdale beach. Hope to be part of many more!
Check out The Miami Herald's coverage of the event!
OVER 1 MILLION CHARITIES HELPED THROUGH HILARIOUS CHARADES
We're a small, but mighty team working towards a common goal: building fun mobile games that raise awareness and money for charities across the globe.
We’ve ignited a movement to get people to drive change in the real world by having a lot of fun playing our games in the virtual world. We were the first to link virtual worlds with the real one where play supported people on the ground.
My Conservation Park (MCP), a virtual conservation park helped direct funds to Indonesian rainforests, mountain gorillas, saving sharks and real conservation parks. People loved the idea and though our first game was successful, it was a learning experience. MCP was a desktop game and players kept saying they wanted to play anywhere and anytime, with more opportunities for creativity.
So what did we do? We listened to our players.
We went mobile and created a game where creativity is solely in your hands, allowing you to have fun with friends and family whenever you please, no matter the device. We wanted to take a timeless classic and make it new again. So we picked a game people have been playing since they lived in caves. We wanted a game that could last the test of time, so we picked one that already has.
Charades for Good (iOS and Android) is exactly what it sounds like. It’s a mobile charades game where 50% of profits go to causes people deeply care about. Humane in its nature, the game lets people interact with one another in a fun and easy way. We're very proud of Charades for Good and it won’t be the last of its kind. We want to create a movement where people play for good. To do that we've realized it will take time and the development of a franchise of games just like Charades for Good. We're calling it the ‘for good’ series. So download the game and start acting silly. Share it with as many friends as you want, but remember one thing. Don't keep this incredible movement to yourself!